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Misgnomer

Misgnomer is a map I created with TheCatOfWar as a part of "The Extreme Team Experiment" that was run on RunThinkShootLive.com. The challenge was held over 8 days in April of 2018. I worked on the environment and design of the outside exterior areas and a few indoor areas. The level consisted of indoor corridors and outdoor wide spaces to give variety for the player.

The Extreme Team Experiment - https://www.runthinkshootlive.com/posts/the-extreme-team-experiment/

The point of the level where the player starts had to be distinctive. They can view the building in which they are entering and it is visually appealing.

The point of the level where the player starts had to be distinctive. They can view the building in which they are entering and it is visually appealing.

The beach had a few areas to explore with pick ups to be gained. This makes the level more interesting and reward the players who take the time to look around.

The beach had a few areas to explore with pick ups to be gained. This makes the level more interesting and reward the players who take the time to look around.

The final battle was an open area. There are a few buildings that the player can enter to take cover from the enemies. These are spread around to encourage the player to move from building to building.

The final battle was an open area. There are a few buildings that the player can enter to take cover from the enemies. These are spread around to encourage the player to move from building to building.

This bar is a the central part of the section. It was placed to make the area feel more compact yet it can be used as a place to find things or a place to take cover.

This bar is a the central part of the section. It was placed to make the area feel more compact yet it can be used as a place to find things or a place to take cover.

Each building had to be different. Either in shape or in color.

Each building had to be different. Either in shape or in color.

The puzzle in this room has been highlighted with a bright blue light. The players attention will be drawn here when looking around.

The puzzle in this room has been highlighted with a bright blue light. The players attention will be drawn here when looking around.