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Skyscraper

Skyscraper is a demolition CS:GO map that was made by a team of myself and two others. The level was made for a competition and its development time was about 2 months. The map was developed as an iterative process with each person working on parts of the levels then showing them to the others. Then the map would be adjusted to align with the feedback.

The map is set on the roof of a hotel on the Gold Coast, Australia. A very clean aesthetic was designed, both to make the map distinctive but also make game play smooth.

Skyscraper - https://steamcommunity.com/sharedfiles/filedetails/?id=949261494

The look of the map had to be distinctive and instantly recognizable.

The look of the map had to be distinctive and instantly recognizable.

The pent house suit was designed as a focal point to tower above the rest of the map. It can be seen from any of the exterior sections and can help player navigation.

The pent house suit was designed as a focal point to tower above the rest of the map. It can be seen from any of the exterior sections and can help player navigation.

Another shot of the penthouse suit from the other side.

Another shot of the penthouse suit from the other side.

The lobby takes a very unconventional approach to direction. Both the passage to the left and the the stairs on the right are ahead of the player so no major turns need to be made when starting out.

The lobby takes a very unconventional approach to direction. Both the passage to the left and the the stairs on the right are ahead of the player so no major turns need to be made when starting out.

Each area of the map had to stand out so the player could be sure of their location.

Each area of the map had to stand out so the player could be sure of their location.

The lobby.

The lobby.